Lessons can be learned in the School House after completing the Finding the Perfect Apple Goal. Each Lesson gives a different permanent bonus. Starting each Lesson costs Food or Coins, and Ribbons. Completing the Lesson costs sets of School Supplies (consisting of the Chalk, Ink Pen, Ink Well, Slate, and Spitball), which are obtained as Gifts from Neighbors. School Supplies may be requested from Neighbors via the "Enrolled" tab in the School House. There are currently 12 Lessons and 3 Limited edition Lessons in FrontierVille.
|A 10% greater chance at getting collectibles||500 Coins||1||1 of each|
|A 10% greater chance that the 1 Energy bonus from clearing will appear||100 Food||2||2 of each|
|An extra 25% more Wood when cutting down Trees||150 Food||4||5 of each|
|A 5% discount at the Market||1000 Coins||6||5 of each|
|More Resources from Varmints||5,000 Coins||10||5 of each|
|Hire an extra Neighbor per day||5,000 Coins||15||7 of each|
|An increase of 1 Energy to the maximum Energy Level||2500 Coins||10||8 of each|
|A 50% increase in the Coins from feeding Animals||300 Food||10||8 of each|
|An extra 1 XP for helping Neighbor's Crops||10,000 Coins||12||10 of each|
|An extra 1 Neighbor is allowed to visit the Homestead at one time||400 Food||12||10 of each|
|An extra 1 XP from harvesting any Crop||100,000 Coins||20||15 of each|
|A 20% increase in the Coins from harvesting Crops||50,000 Coins||15||12 of each|
|More Food from harvesting Crops and Trees||3,000 Coins||6||10 of each|
|Energy replenishes 15 seconds faster||15 Horseshoes||12||15 of each|
|Max Energy increased by 5||10,000 Coins||10||20 of each|
- First Day of School is a Goal that requires the Pioneer to buy one Lesson from the School House.
- Make Children Do Homework is a Goal that requires the Pioneer to learn one Lesson from the School House.